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	<title>Comments on: Game On Finance &#8211; Browser going to wallop Super Mario</title>
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	<link>http://startupnorth.ca/2008/01/25/game-on-finance-browser-going-to-wallop-super-mario/</link>
	<description>Canadian Startup Community</description>
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		<title>By: coucla</title>
		<link>http://startupnorth.ca/2008/01/25/game-on-finance-browser-going-to-wallop-super-mario/comment-page-1/#comment-9822</link>
		<dc:creator>coucla</dc:creator>
		<pubDate>Mon, 10 Nov 2008 00:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.startupnorth.ca/2008/01/25/game-on-finance-browser-going-to-wallop-super-mario/#comment-9822</guid>
		<description>Thanks for sharing&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://xtonlinegame.com/&quot; title=&quot;online kids games&quot; rel=&quot;nofollow&quot;&gt;online kids games&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for sharing</p>
<p><a href="http://xtonlinegame.com/" title="online kids games" rel="nofollow">online kids games</a></p>
]]></content:encoded>
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	<item>
		<title>By: coucla</title>
		<link>http://startupnorth.ca/2008/01/25/game-on-finance-browser-going-to-wallop-super-mario/comment-page-1/#comment-2747</link>
		<dc:creator>coucla</dc:creator>
		<pubDate>Mon, 10 Nov 2008 00:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.startupnorth.ca/2008/01/25/game-on-finance-browser-going-to-wallop-super-mario/#comment-2747</guid>
		<description>Thanks for sharing&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://xtonlinegame.com/&quot; title=&quot;online kids games&quot;&gt;online kids games&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for sharing</p>
<p><a href="http://xtonlinegame.com/" title="online kids games">online kids games</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonas Brandon</title>
		<link>http://startupnorth.ca/2008/01/25/game-on-finance-browser-going-to-wallop-super-mario/comment-page-1/#comment-1027</link>
		<dc:creator>Jonas Brandon</dc:creator>
		<pubDate>Sat, 26 Jan 2008 23:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.startupnorth.ca/2008/01/25/game-on-finance-browser-going-to-wallop-super-mario/#comment-1027</guid>
		<description>I couldn&#039;t agree more... the Boutique MMOG article was interesting - definitely worth a read. 

Just to clarify, Groove Media&#039;s approach is integrated advertising (think: Mercedes logo on the golf flag, not: pre-roll IAB).</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree more&#8230; the Boutique MMOG article was interesting &#8211; definitely worth a read. </p>
<p>Just to clarify, Groove Media&#8217;s approach is integrated advertising (think: Mercedes logo on the golf flag, not: pre-roll IAB).</p>
]]></content:encoded>
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	<item>
		<title>By: Jonas Brandon</title>
		<link>http://startupnorth.ca/2008/01/25/game-on-finance-browser-going-to-wallop-super-mario/comment-page-1/#comment-9821</link>
		<dc:creator>Jonas Brandon</dc:creator>
		<pubDate>Sat, 26 Jan 2008 23:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.startupnorth.ca/2008/01/25/game-on-finance-browser-going-to-wallop-super-mario/#comment-9821</guid>
		<description>I couldn&#039;t agree more... the Boutique MMOG article was interesting - definitely worth a read.

Just to clarify, Groove Media&#039;s approach is integrated advertising (think: Mercedes logo on the golf flag, not: pre-roll IAB).</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree more&#8230; the Boutique MMOG article was interesting &#8211; definitely worth a read.</p>
<p>Just to clarify, Groove Media&#8217;s approach is integrated advertising (think: Mercedes logo on the golf flag, not: pre-roll IAB).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Austin Hill</title>
		<link>http://startupnorth.ca/2008/01/25/game-on-finance-browser-going-to-wallop-super-mario/comment-page-1/#comment-9820</link>
		<dc:creator>Austin Hill</dc:creator>
		<pubDate>Fri, 25 Jan 2008 20:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.startupnorth.ca/2008/01/25/game-on-finance-browser-going-to-wallop-super-mario/#comment-9820</guid>
		<description>I think some of the most interesting innovations in gaming are going to be coming from the emergence of new boutique MMOG&#039;s that require small, web-based development teams and approach game design much more like social networks or social websites.

By allowing for an iterative, and small scale development budget we begin to see more innovation in gaming coming outside of the traditional game studio distribution model and the advertiser supported free Flash game model.

WebKinz, Club Penguin, Dofus and many others under development have each in their own way innovated on the game studio &amp; advertiser models.

More recently we have seen ConduitLabs, Area.net and other social MMOG companies receive funding that place them in the Internet Social Website budget - yet they are developing rich social playgrounds that merge game environments and social media.

Certainly it is an interesting time for the game industry (much like the film industry) as the old distribution models and cost structures are being replaced by more creative concepts delivered outside of areas that they have been traditionally strong in.

Here is a great article on &lt;a href=&quot;http://www.escapistmagazine.com/articles/view/issues/issue_75/431-Boutique-MMOGs&quot; rel=&quot;nofollow&quot;&gt;Boutique MMOG&#039;s&lt;/a&gt; with some numbers and examples.</description>
		<content:encoded><![CDATA[<p>I think some of the most interesting innovations in gaming are going to be coming from the emergence of new boutique MMOG&#8217;s that require small, web-based development teams and approach game design much more like social networks or social websites.</p>
<p>By allowing for an iterative, and small scale development budget we begin to see more innovation in gaming coming outside of the traditional game studio distribution model and the advertiser supported free Flash game model.</p>
<p>WebKinz, Club Penguin, Dofus and many others under development have each in their own way innovated on the game studio &amp; advertiser models.</p>
<p>More recently we have seen ConduitLabs, Area.net and other social MMOG companies receive funding that place them in the Internet Social Website budget &#8211; yet they are developing rich social playgrounds that merge game environments and social media.</p>
<p>Certainly it is an interesting time for the game industry (much like the film industry) as the old distribution models and cost structures are being replaced by more creative concepts delivered outside of areas that they have been traditionally strong in.</p>
<p>Here is a great article on <a href="http://www.escapistmagazine.com/articles/view/issues/issue_75/431-Boutique-MMOGs" rel="nofollow">Boutique MMOG&#8217;s</a> with some numbers and examples.</p>
]]></content:encoded>
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	<item>
		<title>By: Austin Hill</title>
		<link>http://startupnorth.ca/2008/01/25/game-on-finance-browser-going-to-wallop-super-mario/comment-page-1/#comment-998</link>
		<dc:creator>Austin Hill</dc:creator>
		<pubDate>Fri, 25 Jan 2008 20:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.startupnorth.ca/2008/01/25/game-on-finance-browser-going-to-wallop-super-mario/#comment-998</guid>
		<description>I think some of the most interesting innovations in gaming are going to be coming from the emergence of new boutique MMOG&#039;s that require small, web-based development teams and approach game design much more like social networks or social websites.

By allowing for an iterative, and small scale development budget we begin to see more innovation in gaming coming outside of the traditional game studio distribution model and the advertiser supported free Flash game model.

WebKinz, Club Penguin, Dofus and many others under development have each in their own way innovated on the game studio &amp; advertiser models.

More recently we have seen ConduitLabs, Area.net and other social MMOG companies receive funding that place them in the Internet Social Website budget - yet they are developing rich social playgrounds that merge game environments and social media.

Certainly it is an interesting time for the game industry (much like the film industry) as the old distribution models and cost structures are being replaced by more creative concepts delivered outside of areas that they have been traditionally strong in.

Here is a great article on &lt;a href=&quot;http://www.escapistmagazine.com/articles/view/issues/issue_75/431-Boutique-MMOGs&quot; rel=&quot;nofollow&quot;&gt;Boutique MMOG&#039;s&lt;/a&gt; with some numbers and examples.</description>
		<content:encoded><![CDATA[<p>I think some of the most interesting innovations in gaming are going to be coming from the emergence of new boutique MMOG&#8217;s that require small, web-based development teams and approach game design much more like social networks or social websites.</p>
<p>By allowing for an iterative, and small scale development budget we begin to see more innovation in gaming coming outside of the traditional game studio distribution model and the advertiser supported free Flash game model.</p>
<p>WebKinz, Club Penguin, Dofus and many others under development have each in their own way innovated on the game studio &amp; advertiser models.</p>
<p>More recently we have seen ConduitLabs, Area.net and other social MMOG companies receive funding that place them in the Internet Social Website budget &#8211; yet they are developing rich social playgrounds that merge game environments and social media.</p>
<p>Certainly it is an interesting time for the game industry (much like the film industry) as the old distribution models and cost structures are being replaced by more creative concepts delivered outside of areas that they have been traditionally strong in.</p>
<p>Here is a great article on <a href="http://www.escapistmagazine.com/articles/view/issues/issue_75/431-Boutique-MMOGs" rel="nofollow">Boutique MMOG&#8217;s</a> with some numbers and examples.</p>
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